These silly advertisements are part of the backer reward level, requested and described by the backer! They’ll probably have some texture on top of them when actually put into the game to make them fit in with the level better. Consider these the “pretty” versions!

So red versus blue teams are pretty standard, but that didn’t fit our palette, so we’re trying out gold versus teal instead.

We tried to make the teams obviously contrast in value as well as color, to assist with colorblind players being able to differentiate teams. It might require some more testing to fine tune!

These will probably end up tweaked a bit before the final game release. For instance,  we are probably keeping the cat as a white cat rather than the ginger tabby for “gold” team.

  • Question: Do y'all have anything you could give me about, well, the setting, premise, and so forth for this yet? I realize swiping in broad strokes may be all that's necessary, because, THROWING TRUCKS!!!! WITH YOUR MIND!!!! and so forth, but I'm sadly the kind of person who WILL prod at all the storyline stuff, however superfluous. - siadea
  • Answer:

    Apologies for the delayed reply on this one. We actually had to discuss what we wanted to give for an answer here, haha. Great question.

    Ahem.

    The team does have some lore written in very, very broad strokes, just to give us a clear direction with our art assets. However, since our main draw is the gameplay rather than the story, we’d like to keep it a little bit mysterious for now. :) There will definitely be hints for you to prod at!

    We’re really excited about how much of a fandom we have already and we really want to continue encouraging the kind of fun creativity and speculation we’re seeing. Considering that this isn’t exactly an 80 hour long text-heavy RPG bogged down in lore, there’s very little chance of anything being decisively proven “wrong” in the canon. Feel free to play with it, we’d love to see what you create! :)

Look at this classy guy.

Look at this classy guy.

We had a long debate about what to use for healing items in the game after we realized we kept referencing “health packs” but didn’t want really generic FPS-looking crate pickups. We went through ideas of literal or symbolic hearts in jars or bubbles, sparkly lights, and even pinatas before deciding to mash together several ideas to this glowing heart cake bubble.

This is the full heal, the small heal is just a cake slice but will also be bubbly and glowy!

Here are some more shots of Francis the dragon in Maya.

Francis will be the first character ready to go in game and will likely end up as the test character until the others are finished. Here is a frame of his run cycle.

Francis will be the first character ready to go in game and will likely end up as the test character until the others are finished. Here is a frame of his run cycle.

Sorcerer King Jeff’s sculpt in ZBrush so far.

Here is a pile of backer reward items in UE3. I need to get some better shots of that duck.
We’re using custom actor classes for the objects and we’re also going to be using a custom shader to make the lightly look more painterly/cartoony than the default here does. Neither of those things are working in the build quite yet, so this was pretty much just for fun. :)
That duck is nine feet tall, by the way.

Here is a pile of backer reward items in UE3. I need to get some better shots of that duck.

We’re using custom actor classes for the objects and we’re also going to be using a custom shader to make the lightly look more painterly/cartoony than the default here does. Neither of those things are working in the build quite yet, so this was pretty much just for fun. :)

That duck is nine feet tall, by the way.

These guys were redone. The legs will probably end up thicker than that.